The expedition lasts for multiple real-time hours (with the amount depending on the location explored). In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure. This process can be accelerated by paying Spirit Points.
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In the Dojo, up to four primary spirits can be left to learn special styles that increase some stats while weakening others (or, in the case of Slowpoke, forget styles they have already learned). In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up overtime. After they are defeated, they unlock one of three activities – Gym (of which there is only one, Doc Louis), Dojo, or Explore – or a shop in Shopping. Their strength in spirit battles is always neutral. Master spirits are an unequippable type of spirit, appearing in the World of Light. Many primary spirits also give skills to the fighter, and equipping more than one spirit with the same skill will stack its effect. Each primary spirit has a set amount of support slots from zero to three, and each support spirit takes up a set amount of these slots when equipped, with support spirits that grant more powerful abilities generally taking up more slots no additional support spirits can be equipped if the primary spirit's support slots are already full, unless one of the support spirits that is already equipped is removed, and primary spirits that have no support slots cannot have any support spirits equipped to them. Support spirits may be equipped in addition to primary spirits and grant the fighter special skills, such as increased jumping, or equipping them with a specific item. Primary spirits have one of four strength types which determine how powerful they are against other spirits: attack, grab, shield, and neutral, with attack being strong against grab, grab against shield, shield against attack, and neutral having no advantage or disadvantage against the other three. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars). A number of characters' alternate costumes (such as female Robin) also have separate fighter spirits, which can only be obtained by purchasing them in the Vault Shop. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing Classic Mode with them or buying the spirits in the Vault Shop. Four types of spirits can be obtained: fighter, primary, support and master. The conditions, stage and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit.
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for Wii U, and also replace trophies from earlier installments. Brawl and the equipment from Super Smash Bros. They are similar to the stickers from Super Smash Bros. Spirits consist of characters, creatures, and objects from various Nintendo and third-party video games.
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They are featured prominently in the game's Adventure mode, World of Light, where most characters except for the playable fighters themselves are reduced to this form through disintegration from Galeem's attack. Ultimate are characters that have lost their physical forms, and act as collectible power-ups that can be equipped to fighters to grant them increased strength and special abilities in battle.